The system is built from only a handful of object types. Understand this list and you understand the whole system. Every object goes through the same four stages: it is born as a proposal, it is agreed, it is carried out, and it receives value.
A rikma is a group of people creating something together and sharing what they create. It is the container for everything: the values, the members, the missions, the resources, the products, the sales and the splits. Every rikma has its own decision time — how long a proposal stays open for a response before it is accepted on its own. A fast rikma sets a day, a careful one sets two weeks; that is the group's call, not the system's.
Life cycle
- Idea
- →
- open a rikma
- →
- set values and decision time
- →
- add members
- →
- ongoing activity
- →
- split what accrued
- Where it lives
- All your rikmas live in the rikma brain. A rikma's public face is its project page, and that is also where people ask to join.
- What you can do
- Open a rikma, edit its name, description, image and external links, set the decision time, publish it as open to partners, and manage members.
🧬 Your profile and offering
User · Offerings Your profile is not a CV but an interface: the skills, values and roles you pick come from one vocabulary shared across the whole site, so the system can cross what you know with what rikmas are looking for. Your personal offering is the active side: what you are willing to give — a service, a product, knowledge, equipment or time.
Life cycle
- Sign up
- →
- onboarding
- →
- skills, values and roles
- →
- area of activity
- →
- personal offering
- →
- match suggestions in Lev
- Where it lives
- In your profile, and on the my-offering page. The match suggestions built from them reach you as cards in Lev.
- What you can do
- Update skills and values, add a new item to the shared vocabulary, set your area, and publish a personal offering that is visible on the discovery pages.
🛠️ Mission
Mission → Pendm → Open Mission → in progress → finished A mission is work someone takes on in the rikma's name. It starts as a template from the shared vocabulary ('build a landing page'), becomes a concrete proposal with hours, a rate and required skills, and only after consent does it open for execution. The hours approved at the end are the material your value in the rikma is derived from — which is why every step along the way needs agreement rather than an announcement.
Life cycle
- Mission template
- →
- proposal in a vote
- →
- open mission
- →
- request to take it on
- →
- in progress with a timer
- →
- finished
- →
- completion approval
- →
- archive and value
- Where it lives
- Created in the brain → Create. Tracked in the brain → Work (in progress, kanban, gantt). Site-wide open missions live on the open missions page. Any proposal waiting for you shows up in Lev.
- What you can do
- Propose a mission, negotiate hours and rate, ask to take it on, run a timer, break it into small acts, upload proof of work, and approve other people's completions.
📦 Resource
Mashaabim → Pmash → Open Mashaabim → provided A resource is anything the rikma needs that is not work hours: money, equipment, materials, a space, a vehicle, information or a contact. The system treats it exactly like a mission — it enters by consent, it has a quantity and a price per unit, and it too counts toward the value of whoever provided it. That is what lets someone with no time but with equipment be a full partner.
Life cycle
- Need identified
- →
- resource request in a vote
- →
- wanted and open resource
- →
- offer to provide
- →
- provided and received
- →
- approval
- →
- value in the rikma
- Where it lives
- Created in the brain → Create → request a resource. Site-wide wanted resources live on the wanted resources page and on the demand map.
- What you can do
- Request a resource, set quantity, unit and price per unit, offer to supply a resource to another rikma, mark partial delivery, and confirm receipt.
🎁 Product
Matanot · simple and complex A product is what the rikma sells. A simple product is a name, a description, an image and a price. A complex product is exactly the same, plus a recipe on top: which missions and which resources one unit requires, and how much of each. Complex extends simple rather than replacing it — every field a simple product has, a complex one has too. From the recipe the system derives cost per unit, and from there a price by margin or a fixed price you set.
Life cycle
- Idea
- →
- product proposal in a vote
- →
- approved product
- →
- recipe (for a complex product)
- →
- pricing: fixed or by margin
- →
- published on the products page
- →
- sale
- →
- split
- Where it lives
- The rikma's products live in the brain → Money → Sales. All products on the site are on the public products page, which is also where people ask to buy.
- What you can do
- Propose a product, build a recipe from existing missions and resources, choose a pricing method, set available quantity and location, and publish or archive.
A sale is a record of money that came in thanks to the rikma. Its critical field is not the amount but who actually holds the money. 'The money is with me' is a sovereign self-report and is final immediately. But reporting that 'the money is with X' is a claim about someone else's financial state, so it opens as a bilateral consent between the reporter and the person said to hold it. A sale counts in balances and splits only once it is effective — never while the claim is still open.
Life cycle
- Report a sale
- →
- link a product and a customer
- →
- who holds the money
- →
- if someone else: bilateral consent
- →
- sale effective
- →
- enters the split
- Where it lives
- Brain → Money → Sales, and the personal sales center. Any holding claim waiting for you appears in Lev as a card with approve, chat or counter-proposal.
- What you can do
- Report a sale, link product and customer, define it as recurring, approve or counter a holding claim, and record a payment that was transferred.
💸 Split
Tosplit · Haluka · hervachti A split is the moment what accrued gets divided among the members. The system computes each member's share from what they actually contributed — approved hours, resources they provided, products sold — and puts the proposal to everyone, not only to whoever created it. If 1lev1 itself took part as a service-providing partner, it too receives a share by exactly the same rules and with the same transparency.
Life cycle
- Value accrues
- →
- create a split proposal
- →
- a personal share per member
- →
- approve, chat or counter-proposal
- →
- split closed
- →
- actual transfer
- Where it lives
- Brain → Money → Split. A split waiting for your signature appears in Lev.
- What you can do
- Create a split, see what makes up each person's share, approve, propose a different split, and mark transfers as done.
⚖️ Decision and voting
Decision · Vots · Timegrama Anything needing more than one person's consent goes through the same mechanism: a proposal with a clock. There is no absolute 'no' — a unilateral rejection ends a conversation. There are three ways to respond: approve, open a chat to understand, or make a precise counter-proposal. 'I received nothing' is said as a counter-proposal for an amount of 0, not as a veto. Every counter-proposal resets the clock and starts a new round, until both sides sign the same version.
Life cycle
- Proposal
- →
- the clock starts at the rikma's decision time
- →
- approve / chat / counter-proposal
- →
- new round or maturity
- →
- decision
- Where it lives
- All of a rikma's open votes are in the brain → Votes, each with its own clock. What awaits you personally arrives in Lev. Deep discussion has a separate site — the consent engine.
- What you can do
- Approve, open a chat, make a counter-proposal, see who has voted and how long is left, and follow earlier rounds.
🤝 Negotiation
Nego · Negotiation A negotiation is a counter-proposal that ping-pongs until both sides sign the same version. It is not a separate mechanism but the same decision mechanism scoped to two people: a candidate and a rikma, a customer and a supplier, a sale reporter and the person holding the money. When the disagreement is too deep for a single card, it can move to the consent engine and be framed precisely there.
Life cycle
- First offer
- →
- counter-proposal
- →
- another round
- →
- both sides sign the same version
- →
- bound to execution
- Where it lives
- Inside the card itself in Lev, and in the brain's vote cards. Deep discussion moves to the consent engine.
- What you can do
- Counter, explain your reasoning, review the history of rounds, and close with a joint signature.
✨ Wish and concierge
Ratson · Concierge A wish is what you need, written in your own words with no form. The concierge receives it, understands it, and looks for an answer: an existing product, a service provider, or a group already looking for the same thing. If no answer exists, it publishes the wish to the community as an open mission or a wanted resource, and then anyone can volunteer for it. That is how a personal need becomes shared work.
Life cycle
- Write a wish
- →
- understanding and identification
- →
- suggested answers
- →
- choose
- →
- publish to the community if needed
- →
- volunteer or supplier
- →
- execution and follow-up
- Where it lives
- The concierge and the new-wish page. A published wish also appears on the demand map and on the missions and resources pages.
- What you can do
- Write a wish, set an area and a budget, open it for others to join, choose between offers, and mark that an answer was received.
🧺 Demand aggregate
Maagad · shared purchase A demand aggregate is similar wishes from different people joining into one buying power. While it is small it is shown only as a range, without revealing who joined. Once enough demand accumulates in an area it becomes visible to suppliers, and a supplier can make a threshold-conditional offer — 'a minibus, runs at 10 sign-ups'. The offer only takes effect if the threshold is crossed in time, so no side commits alone.
Life cycle
- Similar wishes
- →
- aggregate forming
- →
- exposure threshold crossed
- →
- visible to suppliers
- →
- threshold-conditional offer
- →
- threshold crossed
- →
- it happens
- Where it lives
- On the public demand map, and on the aggregate's own page. A rikma also sees relevant aggregates in the brain → Opportunities.
- What you can do
- Join an aggregate, see how many are missing for the threshold, make a supplier offer, and follow the closing date.
🛍️ Service and purchase request
Sheirut · Sheirutpend A purchase request is the market's incoming side: someone outside wants to buy a product or receive a service from the rikma. The request arrives as a proposal, gets coordinated between the customer and the rikma (date, quantity, price), and once both sides agree it becomes work — and at the end a sale and a split. This is the path by which outside money enters the system by consent rather than as an anonymous order.
Life cycle
- Customer request
- →
- offer and coordination
- →
- both sides agree
- →
- execution
- →
- sale
- →
- split
- Where it lives
- The deals page and the sales center. Requests waiting for you appear in Lev, and the products you can request are on the products page.
- What you can do
- Send a purchase request, coordinate date and quantity, approve or counter, mark it as done, and convert it into a sale.
⏱️ Timer and acts
Timer · Act A timer is the actual measurement of time on a mission in progress, and acts are the mission broken into small steps you can tick off. The measured hours are the material your share in a split is derived from, so they have to be accurate — which is also why they are approved at the end by the rikma rather than closed on your own.
Life cycle
- Mission in progress
- →
- start a timer
- →
- stop and resume
- →
- hours summarised
- →
- completion approval
- →
- hours counted into value
- Where it lives
- On the timers page, on the mission card in Lev, and in the brain → Work → Timers. Also through the Telegram bot and the MCP interface.
- What you can do
- Start, stop and correct a timer, tick off completed acts, review your hours history, and submit for approval.
🔗 Process and chain
Process · Chain A process is a container grouping missions and resources into one order — a 'product launch' holding design, development, materials and marketing. A chain is the same thing from the life-cycle angle: what is still a proposal, what is already open, what is in progress and what has finished. Together they let you see a whole project rather than a list of chores.
Life cycle
- Define a process
- →
- attach missions and resources
- →
- order and dependencies
- →
- track it in the chain
- →
- close
- Where it lives
- Brain → Flows, and in the gantt and kanban views that show the same information on a timeline and on a board.
- What you can do
- Create a process, attach existing or new missions and resources to it, set the order, and track progress.